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Rumors have persisted for years in the City of Heroes community about a full private server, and they were finally confirmed by a player named Destroyer Stroyer. Paragon Chat and SEGS are two of the surviving mirrors of City of Heroes’ content, but neither of them have full functionality. Fans rallied for in-game protests, funded spiritual successors on Kickstarter, and eventually fell back on creating their own versions of City of Heroes that couldn’t be taken away from them.
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The superhero themed game, along with developer Paragon Studios, was shuttered due to a “realignment of company focus and publishing support” by publisher NCSoft. 31, 2012, fans began battling for the fate of their favorite MMO. If the former dev can get away with leaking the server code, these idiots can sure as fuck release it through some anonymous channel.When City of Heroes’ developers announced that they would be shutting the game down on Aug. If the powers that be found out and C&D' them they can be like "okay we turned it off, sorry", then spin it right back up somewhere else and go dark. Purportedly attempt to sabotage the other attempts at creating server emulators.Ī C&D is a joke. Solicit for thousands of dollars in donations to make a server emulator.which they already had.Ĥ. Make "Paragon Chat" which is just the character creator and a chat lobby with a shrug and say "Aw gee-whiz guys, I dunno if we can actually re-create the game. Make a private server and tell no one about it.Ģ.
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Then they unceremoniously kill it and the devs basically have to tell the community "Well due to IP law/etc/etc we can't just give the code out".Ī rogue dev leaks the server code (and according to some also the character data for live) to someone well-known in the community.ġ. It was profitable to the point that even if it was a red-headed stepchild NCSoft could've let Cryptic run it in maintenance mode forever and people would've been happy. So you had an MMO that a lot of people liked and had a pretty large/diverse playerbase (I knew a LOT of families that played it together) and an emphasis on getting attached to your characters. COH was profitable its entire run, but NCSoft at the time was pretty notorious for basically killing anything that wasn't doing crazy numbers- and there were some rumors that the Korean office was a bit embarrassed that the American office was outperforming them at the time. The thing with COH is that it wasn't Cryptic that killed it, it was NCSoft. In 2004 the game's lead designer answered questions from Slashdot's reader.ġ5 years, a member of the emulator team tells Massivelyop that they'd tried to keep their City of Heroes server a secret for over six years because they were worried about getting a cease and desist notice from the game's publishers.ĭisclaimer: I played COH for a bit when it was first out and it didn't grab me outside of its character creator, which overall I still don't think has been matched. For every passing day and every withdrawal symptom, a person is playing on this secret server, and they are gaining xp, leveling up, performing task forces and forming supergroups." For all of these years, City of Heroes has lived on. "I have been told City of Heroes has been shutdown.
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"I like the rest of you have been lied to," Reddit user avoca wrote in a thread titled "BE ANGRY" on the City of Heroes subreddit. As Massivelyop first reported, a group of City of Heroes players called the Secret Cabal of Reverse Engineers (SCORE) had created their own, private server where they could continue to play the game for the last six years, but kept it relatively secret. The news was crushing to the game's devoted community because they could no longer play and hang out in the virtual space they loved, and today, years after the game's shutdown, the community is in an uproar again. In 2012, Paragon Studios announced it was shutting down City of Heroes, a massively multiplayer online game where a community of players created their own superheroes, went on adventures together, and formed lasting friendships.